Ragnarok Idle Adventure Plus Card Tier List: All MVP and Mini Cards Ranked

Guides

This list covers all 27 MVP cards and 16 Mini cards recorded in the source material for the global version of Ragnarok Idle Adventure Plus, which launched February 20, 2025. Placements reflect overseas guide evaluations current as of November 2026, rather than our own testing or an official in-game ranking. Use the tiers to narrow your choices, then check whether each card’s bonuses actually serve the character wearing it.

At a glance

  • S-tier MVPs: Wild Rose, Muka, Strouf, Dracula, Lord of the Dead.
  • Only A-tier Mini: Mysteltainn.
  • Headline pull rates, single / 5-pull: Gold 2.5% / 3.7%; Purple 45.8% / 46.3%; Blue 51.2% / 50.5%.
  • The main rule: Role match beats tier. Build around bonuses your character can use.

How to read this list

The overseas evaluations put the strongest overall MVP recommendations in S, followed by A, B, and C. No MVP occupies D in the available records. Minis have their own A-to-D ranking, with Mysteltainn alone at the top. These are separate rarity lists: an A-tier Mini placement should not be read as a direct comparison with every A-tier MVP.

More importantly, the ranking does not erase a card’s intended job. S tier concentrates on damage roles, while B tier includes useful tank and support choices. An Archer looking for physical offense and an Acolyte looking for durability should not necessarily pursue the same cards. Read the “What it grows” and “Best for” columns together before treating a higher letter as a reason to switch.

The guide also uses rate-band labels alongside its evaluations. Its general grouping associates S/A cards with the lower bands and B/C/D cards with the higher bands. There is an exception in the detailed Mini records: B-tier Minis are explicitly listed in the 45.8% band. The tables below preserve those per-card groupings. These labels describe the guide’s presentation; they are not an exact individual-card probability table.

There is no public database of exact per-card stat values or per-level growth numbers. That limits what a ranking can establish. This guide can identify which stats a card grows, which roles the overseas evaluations recommend, and where they flag weak growth or poor fit. It cannot provide numerical upgrade comparisons or prove an exact damage advantage between two cards.

Cards go into equipment, with one card in each of six equipment slots, allowing up to six active cards per character build. That makes the whole set worth considering. A card that helps a tank survive has a different purpose from one built around magic penetration, even when both occupy the same tier.

Minis are early-to-mid-game stopgaps by design. Their job is to cover a useful role until a matching MVP arrives. Mysteltainn receives a stronger endorsement than the rest, but the general advice remains to keep Mini investment minimal and save materials for MVP development.

Pull rates

The overseas guide reports the following headline card-gacha rates:

Rarity Single pull 5-pull
Gold (MVP) 2.5% 3.7%
Purple (Mini) 45.8% 46.3%
Blue 51.2% 50.5%

The practical recommendation is to spend pulls in groups of five. The reported 5-pull rates are slightly better for both Gold and Purple, so that format is the preferred choice when planning your card pulls.

Simple arithmetic from the Gold rates gives an expectation of roughly one Gold/MVP per 27–40 pulls. This is an average derived from the listed percentages, not a promised result, a pity threshold, or an estimate for obtaining a particular named MVP. Keep that distinction in mind when deciding whether to build around a card you already own or wait for a desired replacement.

The headline rates and the card-table bands answer different questions. The first compares single pulls with 5-pulls. The second repeats the rate-band labels attached to cards in the overseas guide. Neither supplies the missing exact stat-growth information, so a percentage beside a card should never replace checking its role.

MVP tier list

All placements in the following tables are overseas guide evaluations. A dash in “Watch out for” means the source records give no specific weakness for that card.

S tier

Card Rate band What it grows Best for Watch out for
Wild Rose 2.5% P.ATK, CRIT, Wind element Archer/Thief; top-rated early physical damage —
Muka 2.5% HP, Accuracy, P.ATK, Dark damage Archer/Acolyte —
Strouf 2.5% M.ATK, Accuracy, M.DEF, Earth damage Mage; accuracy and magic durability —
Dracula 2.5% M.ATK, CRIT, Tenacity, Holy resistance Mage; also usable on Acolyte —
Lord of the Dead 2.5% P.ATK, Accuracy, CRIT DMG, P.DEF ignore Archer/Thief —

A tier

Card Rate band What it grows Best for Watch out for
Gullinbursti 2.5% Large CRIT bonus, P.ATK, Earth damage, P.DEF Archer/Thief; offense and defense —
Ice Titan 2.5% P.ATK, P.DEF, Water damage, CRIT DMG Archer; can also be borrowed by Mage —
Owl Duke 2.5% HP, sustained bonuses, M.ATK, M.DEF ignore Acolyte durability; defense-leaning magic penetration in PvP/PvE —
Fallen Bishop 2.5% P.DEF, M.ATK, Tenacity Acolyte —
Isis 2.5% HP, M.DEF, Water element Anti-magic use —
Mistress 2.5% M.ATK, Magic DMG, M.DEF ignore Magic specialization —
Phreeoni 2.5% Balanced P.ATK, P.DEF, M.DEF Swordsman line —

B tier

Card Rate band What it grows Best for Watch out for
Orc Hero 3.7% HP, P.DEF Tanks —
Dark Snake Lord 3.7% HP, magic damage reduction Anti-magic tanks —
Vesper 3.7% P.DEF, HP, P.DEF ignore Tanks —
Explosion 3.7% P.DEF, magic damage reduction, Water resistance Tanks Sometimes described as a mage card, but its defensive bonuses fit mages poorly
Greatest General 3.7% Large HP and M.DEF; modest P.ATK Receiving magic damage Modest P.ATK; not suited to Archer/Thief
Marduk 3.7% Balanced P.ATK kit, Fire damage, M.DEF Swordsman-oriented builds Low Tenacity bonus
Moonlight Flower 3.7% Top-class HP, balanced P.ATK/M.ATK Acolyte survivability and chip damage B-tier recommendation is specifically for Acolyte
Nightmare Terror 3.7% M.ATK, HP, Holy damage Mage offense and durability Modest Evasion; falls behind specialists such as Mistress late game
Orc Skeleton 3.7% HP, Evasion, P.ATK, Holy damage Melee physical survivability Bonuses insufficient for Archer/Thief; not a ranged recommendation
Osiris 3.7% Good P.ATK, Holy damage resistance, small HP/Tenacity Holy-counter use; physical stopgap Poor overall synergy; does not function for most classes
Skogul 3.7% Good M.DEF, Tenacity, Fire damage resistance; modest M.ATK Staying power Does not work as a mage damage card
Zombie Master 3.7% Good P.ATK, M.DEF, Tenacity Swordsman line Presented as an Archer card, but evaluated as functioning only on Swordsman

C tier

Card Rate band What it grows Best for Watch out for
Ktullanux 3.7% M.DEF, magic damage reduction Anti-magic specialization Modest HP
Lady Tanee 3.7% M.DEF Anti-magic swap-in —
Incantation Samurai 3.7% Standout P.DEF; modest HP and physical reduction Swordsman tanks No evaluated use outside that role; lowest MVP development priority

B tier deserves a closer look before you dismiss it. Orc Hero and Vesper are tank recommendations, while Moonlight Flower earns its placement specifically through what it gives Acolyte. Those evaluations address needs that a damage-focused S card may not cover. The useful question is whether a card improves the job you need done.

At the bottom, the overseas evaluations describe narrower uses rather than a universal reason to equip every Gold card. Ktullanux and Lady Tanee have anti-magic applications. Incantation Samurai receives the lowest development priority among MVPs, with its recommendation restricted to Swordsman tanks. Gold rarity alone does not make those the next sensible investment for every account.

The S tier, in short

Wild Rose leads the overseas guide’s early-game damage recommendations through its physical attack and critical profile. Its listed bonuses combine P.ATK and CRIT with Wind element, and the recommended users are Archer and Thief. If you are choosing a physical damage card for either role, this is one of the clearest targets in the evaluated S group.

Muka takes a broader approach, combining HP and Accuracy with P.ATK and Dark damage. The overseas evaluation recommends it for Archer and Acolyte, giving it a different audience from the more directly physical Archer/Thief pairings. Its appeal in this list comes from that mix of survivability, accuracy, and offense; the available records do not supply numbers for comparing each part.

Strouf is one of the guide’s two leading Mage candidates alongside Dracula. M.ATK and Earth damage provide its offensive direction, while Accuracy and M.DEF explain its particular emphasis. A Mage choosing between the two should understand Strouf as the option whose stated edge includes accuracy and magic durability, rather than assume both recommendations offer an identical package.

Dracula is evaluated as a Mage mainstay, with top-class M.ATK supported by CRIT and Tenacity. Holy resistance adds another use: the overseas guide also considers it usable on Acolyte. That makes its recommendation slightly wider than a pure Mage label, although the pack provides no exact figures for measuring the value of that resistance.

Lord of the Dead rounds out S with another Archer/Thief recommendation. Its P.ATK, Accuracy, CRIT DMG, and P.DEF ignore form an explicitly physical offensive profile. Together with Wild Rose, it gives those roles more than one top-rated target, but the lack of exact public growth data prevents a numerical verdict on which should always take priority.

These five are the strongest general target group in the overseas evaluations, not a requirement that every character use the same cards. Their recommended wearers still matter. A tank seeking HP and defense should keep reading the role-specific options instead of treating the S table as a complete build.

Mini tier list

Mini placements also come from the overseas guide evaluations. The tier appears beside each name so the two grouped tables remain easy to scan; it is not part of the card’s name.

A–B tiers

Card Rate band What it grows Best for Watch out for
Mysteltainn — A 45.8% P.ATK, CRIT DMG Archer/Thief/Swordsman; can remain on the front line into mid game —
Dragon Fly — B 45.8% P.ATK, P.DEF ignore Archer/Thief Fades late game
Goblin Leader — B 45.8% P.ATK, SP Archer/Thief Weak HP bonus
Dark Priest — B 45.8% M.ATK, CRIT DMG Mage Lacks late-game growth
Dark Illusion — B 45.8% M.ATK, M.DEF ignore Mage; defense ignore gains value against high-defense targets —
Eclipse — B 45.8% M.ATK, SP Mage/Acolyte Weak HP bonus

C–D tiers

Card Rate band What it grows Best for Watch out for
Mastering — C 46.3% P.ATK, HP Broad class fit; safe stopgap Growth flattens late
Owl Baron — C 46.3% Magic DMG %, party-wide DMG % Percentage-based magic and party damage bonuses Weak growth and fit keep it outside the early-game core
Abysmal Knight — C 46.3% HP Universal survivability patch Offers nothing beyond HP
Gryphon — C 46.3% P.DEF, Accuracy, Wind resistance No strong class fit identified Evaluated as fitting almost no class well
Chimera — D 46.3% Magic reduction % Tanks Very poor overall bonus fit
Executioner — D 46.3% P.DEF Early tank filler Most other bonuses are useless to most wearers
Tirfing — D 46.3% P.DEF Tanks Near-identical to Executioner; no late-game growth
Kobold Leader — D 46.3% HP Slot filler Evasion ineffective late game; does not function for most classes
Mutant Dragon — D 46.3% P.DMG bonus Archer Everything besides that bonus is evaluated as nearly worthless
Vagabond Wolf — D 46.3% HP, CRIT No clear build fit identified Awkward combination; low growth

The standard Mini plan is straightforward: use a card whose bonuses fit, keep its investment modest, and replace it when an MVP serving the same role arrives. Mysteltainn is the exception in staying power, with the overseas guide rating it as the only A-tier Mini and a physical option that can remain useful into mid game.

For the other offensive Minis, the tables show clear pairings. Dragon Fly and Goblin Leader serve physical users, while Dark Priest and Dark Illusion serve Mage. Eclipse also includes Acolyte among its recommended wearers. Those distinctions matter more than collecting a particular letter without considering who will equip the card.

Lower down, a narrow contribution can still explain a temporary slot. Abysmal Knight offers HP and little else, but that simplicity makes it a universal survivability patch in the evaluation. Mastering is described as a safe, broadly compatible stopgap. Neither description turns them into long-term development priorities; it explains what they can do while you wait for a suitable replacement.

Tier is not the whole story

The central advice behind these records is that a lower-tier card with the right bonuses can outperform a higher-tier card on the wrong wearer. Start with the character’s role, then look for a card that supports it. The tier helps compare recommendations after that basic fit is established.

Gryphon is a useful warning against judging a card by its name or a short list of seemingly helpful stats. P.DEF, Accuracy, and Wind resistance do not earn it a clear role in the overseas evaluation, which says it fits almost no class well. Having several bonuses is not the same as having a coherent use.

Osiris makes the same point among MVPs. Its P.ATK looks attractive in isolation, but the guide judges the full set to have poor synergy for most classes. Its practical scope is narrower: Holy-counter use or a physical stopgap. That is a reason to identify a specific need before investing, rather than assume Gold rarity resolves the fit problem.

Zombie Master shows why even a class label needs checking against the evaluation. Although presented as an Archer card, its P.ATK, M.DEF, and Tenacity package is judged to function only on the Swordsman line. Explosion has a similar mismatch: it is sometimes introduced as a mage card, yet its defensive bonuses lead the guide to recommend it for tanks and flag poor Mage fit.

Apply that same reasoning when retiring a Mini. The trigger is an MVP of the same role, not merely any Gold pull. A physical stopgap and an anti-magic tank card answer different needs. Replacing the former with the latter just for rarity ignores the rule that makes this list useful.

Keep Mini investment minimal while making those choices. The recommendation to save materials for MVPs does not require abandoning every useful purple card immediately. It means letting a Mini cover a current need without treating it as the final destination. Mysteltainn’s stronger mid-game evaluation gives it more room, but does not change the broader development advice.

If you are rerolling or just starting

The S group—Wild Rose, Muka, Strouf, Dracula, and Lord of the Dead—is the realistic target set identified by the overseas evaluations. Choose within that group according to the roles you intend to build around: the physical recommendations and the Mage candidates serve different characters, and Muka and Dracula also have stated Acolyte uses. A full reroll guide exists separately; this list is for deciding what your cards offer once you have them.

This guide covers Global, launched February 20, 2025, with overseas guide evaluations current as of November 2026. The Japanese version is separate and unreleased, so its specifications and balance may differ. All tier placements here are third-party guide evaluations rather than in-game data, and no public database of exact per-card stat growth is available.

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